The most blatant cheaters are using fairly obvious aimbots, which allow their aiming reticle to instantly snap onto the heads of enemies. It makes it impossible to miss, but it’s also easily noticed by those on the receiving end of the action. It’s not currently known if Sledgehammer Games and Raven Software will opt to integrate a report system akin to what Black Ops 2 had, or potentially even implement an automated system like Ubisoft’s BattlEye. In any case, one can take comfort in the fact that when the game is behind a pay gate, at least less cheaters will be able to make their way into each lobby.
The game appears to have no less than ten multiplayer maps ready for launch, with historic locations like Carentan, the Ardennes, and Pointe du Hoc all being featured. The typical Call of Duty battlefield is hectic enough between teams of players spawning in various locations at various times, and that’s before players jumping around scoring headshots instantly enter the equation. The open beta closes at the end of the weekend, after which point gamers who want a taste of the action will have to purchase the game in full.
On the plus side, this gives the developers a solid month to take a look into how this became such a large issue so quickly, and we can only hope by the time Call of Duty: WW2 launches this November 3rd that the game will be safe from those who make the experience a much lesser occasion.
For those less interested in historic shooters, a job posting by Treyarch seems to indicate that the next Call of Duty title will return to a more modern setting - where perhaps hacking is an in-game element as opposed to an annoyance.
Call of Duty: WW2 launches for the PC, PlayStation 4, and Xbox One on November 3, 2017.
Source: Reddit