One thing I don’t recall from the original is being scared at any point of time. Anxious, twitchy, and little neurotic yes, but never genuinely scared. And so I can’t help but wonder exactly what Gabe Newell means when he says that the Half-Life series needs to get back to “scaring” players.

Newell had this to say in a recent interview in Edge magazine:

Does Gabe means something more similar to Half-Life 2’s Ravenholm chapter? That chapter among all of the others stands out as the scariest in my mind. A dead town haunted by zombie-like inhabitants. Or perhaps Gabe means something more along the lines of Episode 2, where events including Alyx Vance, and later her Father had me scared in a way no other game has done before. Situations that should absolutely be considered when creating a new Half-Life. If that is the case though, why would Gabe say the series needs to return to that since it’s the most current portion of the franchise.

Altogether I’m unsure how to take Gabe’s comments. If he intends to take Half-Life in a different direction then we might be talking something more substantial than another episode. Perhaps his attitude towards Half-Life’s current state is one of the reasons development is taking so long. It’s all very confusing, and naturally I’m ranting.

What are your thoughts, Ranters? Am I reading too far into Gabe’s comments? Or is there more than what appears in Mr. Newell’s words? Since there’s no Half-Life in 2010 anyways, why is this even an issue?

Souce: CVG